Section 16.3

Paths, Reflection and First Returns

Counting walk paths: first return to equality at time 2n, ruin at an exact time, two walks that stay ordered.

Problems

  1. 16.8 Winning Exactly Once Before Ruin Medium Free
  2. 16.9 First Return to a Tie Hard
  3. 16.10 Ruin at an Exact Time Hard
  4. 16.11 Two Walks That Stay Ordered Hard
  5. 16.12 Stopping When Heads First Lead Hard